Video
Video Description
GP: https://play.google.com/store/apps/details?id=com.IvanPanasenko.Endurance
iOS: https://apps.apple.com/us/app/endurance-mighty-soul-doom/id1504643083
In this video, I break down the real revenue from my indie game Endurance, a pixel-art sci-fi shooter released in 2020. The game has flawed gameplay, terrible retention (15% Day 1 😅), and still — somehow — made me decent money across Android, iOS, Xbox, Switch, Steam, and HTML5.
I'll walk you through:
-What I did right
-What I did very, very wrong
-Why porting to many platforms kept the game alive
-And why even an imperfect game made with heart can keep earning for years
This is an honest indie dev postmortem — no fluff, no fake hype.
Just numbers, stories, and some lessons along the way.
🎮 Game: Endurance
🗓 Released: June 2020
📲 Platforms: Android, iOS, Steam, Xbox, Switch, HTML5
⏰ Timestamps:
00:00 – Intro: 1M Downloads ≠ Big Money
01:19 – What is Endurance? (Quick Game Overview)
02:47 – Android Only: How Much 1.12M Downloads Made
03:55 – Total Revenue from All Platforms
04:49 – Why This Messy Game Still Makes Money
05:38 – Final Thoughts u0026 Real Talk for Devs
06:49 – Outro + Message to Solo Devs
🎵 Music Credits:
Music by https://www.bensound.com/free-music-for-videos
Artist: Lunar Years
License code: EH8LVAZMW3UXRCBV
#IndieGameDev
#GameDevJourney
#MobileGameRevenue
#IndieGamePostmortem
#AndroidGameDev
